Benelux

PLAY

A new application for all.

To progress in English day after day while having fun. 

From registration to the end-of-year contest.

 

A captivating game

The Big Challenge PLAY replaces English Every Day at the start of the September 2022 school year.
This platform offers a new, engaging experience for students that covers the entire program and language skills in a fun and educational way.

Available on tablet, smartphone and computer.

To be motivated all year round 

The students will have to face challenges to progress. They will compete with others, but also cooperate. Their efforts will be rewarded and their victories celebrated. They will want to surpass themselves.

 

 

With individual and group events

Every 15 days, students can take part in a new event.

And the year is marked by the Class Challenge (one session in December and one session in March), and the Solo Challenge (in March). These national events will improve class cohesion and reward everyone’s involvement! Special prizes will be sent to the colleges for the winning students and classes.

A content developed by teachers

Specially designed for all, the application covers the entire English program. A wide range of skills are tested with quizzes, fill-in-the-blank texts, sentences to be recomposed…

 

 

A personalized training program

 

The content of the application is adapted to each student, who can choose to deepen a subject seen in class or discover something new.

And every day, the student can take up the challenge and try to pass the exercises that were the most difficult. Ideal for learning from mistakes!

 

 

Accessible everywhere, easily

In the classroom or at home, on smartphones, tablets and computers: students log in to their account and off they go. They can play for just a few minutes or longer, and learn at their own pace.

A precious tool for teachers

You can let your students play on their own – no need to get involved if you don’t want to or don’t have time. But if you want, the platform offers you a real toolbox to monitor your students’ progress, give them homework at the click of a button, identify their gaps and strengths at the individual and class level.

Even more motivation with PLAY+

Functionalities PLAY PLAY+
Access to a selection of exercises for each theme    
Access to a selection of events    
Daily login rewards    
Mode Versus    
Bonus and Boosters    
Basic monitoring of student progress    
Give homework on a selection of each theme    
Access to all the exercises of each theme  
Access to all events in the application  
Adaptation of the content of the exercises to each student  
Offline mode  
Dark/night mode  
Identification of individual and collective gaps/strengths  
Give homework on all the exercises in each theme  

FAQ

Can I choose to take the test on paper or online ?

Yes, you can choose to take the test either on paper or online.

The test papers, audio files, and answer sheets can be accessed through your teacher account and printed for students to take the test on paper.
Alternatively, you can take the test online using a computer, tablet, or smartphone with an internet connection. The link to the online test and the access code for your school can also be found in your teacher account.

It is up to you to decide which format is best for you and your students.

 

 
 
 
Do I have to declare which format I choose?

No, it is not necessary to tell us which format you choose for the test.
Everything will be made available in your teacher account to allow you to take the test in either online or paper format.
You are free to have some of your students take one format and others the other.

Is it necessary to set a special date within the competition period and how can I let you know?

To give as much flexibility as possible, we have opened the competition for several weeks so that you can decide for yourself when to hold the competition.

Especially if the classes should be divided into smaller groups, you can plan as many rounds as you like. Our recommendation here is that you at least let the students from one level participate together or one after the other.

Within the contest period, you can determine the time frame completely independently. You do NOT have to inform us about it and it does not have to be activated separately anywhere.

What should students do if they don’t know the answer to a question?

If students can eliminate one or two answers, and are hesitating about the remaining two answers, it would be better to make an educated guess. If they have really no idea which of the four answers is correct, then it’s better not to answer at all. If students apply this method, it will give them an advantage in the end.

Students who answer randomly will have a final score close to zero. With one chance out of four of choosing the correct answer (and thus earning 5 points) and the risk of losing a quarter of the question’s value (1.25 points) with an incorrect answer, statistically they will end up with zero. On the contrary, a student who isn’t sure of the correct answer, but thinks carefully and is able to eliminate two answers out of the four, will have a distinct advantage.

Taking the time to think carefully before making a choice is clearly the best way to succeed. Of course, that is what we hope to teach our students in general: to think carefully before giving an answer!

You can find all the information about the grading process in our contest rules 'The Day of the contest' > 'Scores'.

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Try The Big Challenge PLAY with your students

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