The calibration.
Each class plays for its best score. No ranking yet: we set the dynamic, test the rounds, identify the leaders.
Open phaseEach student's points add up to the collective class score. Your students play independently in the PLAY app, you watch the class climb.
Students play. Points climb. The class rises, or falls. Everything is triggered in the app, with nothing to prepare.
Each class plays for its best score. No ranking yet: we set the dynamic, test the rounds, identify the leaders.
Open phaseClasses are placed in one of the four leagues, Bronze, Silver, Gold, Titanium, based on their calibration score. Everyone has a chance to move up.
4 divisionsEach day, classes can move up or down a league. Latecomers catch up, leaders have to defend. Consistency matters more than the peak.
Daily movementFinal position locked in. Every participating class is rewarded: medals, trophies for Titanium, escape kits to round off the year.
ResultsEach league has its goal. No class is left behind: the momentum builds from Bronze to the top.
Students see the CLASS Challenge as soon as they open the app: a dedicated panel, the collective score in real time, their position in the class and the school's league.
The rewards are shipped in June with the Big Challenge prizes. No extra cost: it's included in the Academy licence.
A medal for each participating class, engraved in the colour of its final league (Bronze, Silver, Gold, Titanium).
For all classes · no conditionsAn engraved trophy for the classes that finish in the highest league. To display in the classroom, for the next cohort.
Reserved for Titanium league classesA ready-to-play paper escape game to round off the year with the class, no preparation, 45 minutes, fully independent.
For all classes · bonus giftIf your school is equipped with the Academy and your students have joined their class, you're ready. The Challenge starts automatically on the opening date.
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