Joining a club
Interactive exercises to consolidate your students’ learning.
Joining an after-school club and asking when it is, in a two-page pack: six words to label (guitar, chess, paintbrush, costume, microphone, trophy), the phrases to ask to join, ask about it and understand the answers, a dialogue to complete, the Listen Up! episode "Joining a club" (a QR code on the sheet plays it) and a role-play. Answer page included, in colour and in black and white. For A2-, one lesson of about 50 minutes.
Documents to download (2)
- Worksheet In your teacher account
- Worksheet (black and white) In your teacher account
Teaching guide
Objective & content
A two-page pack for one everyday situation: joining an after-school club and asking when it is. Pupils learn the words (guitar, chess, paintbrush, costume, microphone, trophy) and the phrases to ask to join (Can I join the club?), ask about it (When is it? What time does it start? How much does it cost?) and understand the answers (It's on Thursdays, after school. You must bring your trainers.). Then they hear the same language in a real conversation, the Listen Up! episode "Joining a club", and use it themselves in a role-play. By the end, they can join a school club, find out the day, the time and the price, and understand what to bring.
Pedagogical guide
Page 1 is the language of the situation. Pupils talk about a picture of a teacher watching two pupils play chess at an after-school club, write six words under new drawings (the first is done), read a box of useful phrases (what you say or ask, and what you hear), and match five questions to their answers. Page 2 puts the language to work. Pupils complete a short dialogue with words from a box (Lucy, who wants to join the chess club), then listen to the episode: Sophie and Jamal want to join the drama club, but it moved from Tuesdays to Wednesdays, the day of Jamal's piano lesson. A QR code on the sheet plays the recording on a phone or a tablet, with no app and no login. Pupils tick true or false, listen again for four short answers, then do a role-play with A and B cards: a new pupil asks the teacher about the football club. Card B holds the information card A needs, so pupils have to ask. Every task opens with an example. Page 1 and the dialogue use other names, places and prices, so they never give away a listening answer. Page 3 is the answer key with the teacher notes.
Suggested procedure
- (5 min) Pupils look at the picture on page 1 and say where the people are and what they are doing.
- (5 min) Pupils write the words under the pictures; check together.
- (5 min) Pupils read the useful phrases aloud in pairs, one asking and one answering.
- (5 min) Pupils match the questions to the answers.
- (5 min) Page 2: pupils complete the dialogue with the words in the box.
- (10 min) Play the episode once for true or false, then again for the short answers.
- (10 min) Role-play in pairs with card A and card B, then pupils swap cards.
- (5 min) Check the answers with page 3.
Adaptations
[S] Pupils read the useful phrases aloud in pairs before the role-play, and keep page 1 in front of them while they play it. [A] Pupils invent their own problem in the same place and act it out without the cards.
Materials & prerequisites
One copy of pages 1 and 2 per pupil; cut out the role cards on page 2. Page 3 is the answer key: keep it. To play the episode, pupils scan the QR code with a phone or a tablet, or you play it to the class from the app (Listen Up!, "Joining a club"). Pupils need days of the week, telling the time, and must for rules.
Possible adaptations
- Lower levels: Offer segmented listening and additional visual aids.
- Advanced levels: Encourage an oral summary and a debate in English on the theme.
- Large groups: Organise group work with differentiated roles.
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